Interaction Patterns Exercises
Explore hands-on “Interaction Patterns” exercises to sharpen your skills and level up your craft. Want more? Browse all search results
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Ease-in-out curve

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Sequential structure

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Avoid vague commands

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Match between the system and the real world

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Date pickers
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Easing timing function

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Toggle switch

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Activated state

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Pattern libraries

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Ask for one permission at a time
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Microinteraction

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Design patterns

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On and off states

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Show relevant settings

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Avoid contrasting patterns

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Passive shapes

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Active shapes

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Personalize feeds with recommendations

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Use acknowledgments

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Complex repetition of elements

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Strive for consistency

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When to autosave

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Subtlety with shape

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Similarity with shape

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Simple repetition
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Tablet usage

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Customer actions

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The spread of deceptive patterns

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Chips vs buttons

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Using the autoplay attribute

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The hedonic treadmill
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Personalization at scale through AI
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Engage with users regularly

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Provide smooth interaction with companion apps

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Hover link state

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Reward schedules

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Look at what people actually do

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What are deceptive patterns?
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Ask about specific past experience

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Encourage users to collect items

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Automation vs. AI-powered experiences

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Gamification creates personalized experiences

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Predictive interfaces and anticipatory design

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Gamification creates a habit

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Types of rewards

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Include both intrinsic and extrinsic motivators

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The limitations of behaviorism

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Ask personalized questions

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Suggestion chips

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