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Encourage users to collect items

Encourage users to collect items Bad Practice
Encourage users to collect items Best Practice

In gamified contexts, letting users collect, trade, and transact items can significantly boost engagement and motivation. Items can range from cards and badges to coupons and points. Allowing users to exchange these items with friends or within the system (such as shops or characters) adds an extra layer of interaction and strategy.

Tips for implementing collecting, trading, and transactions:

  • Create valuable items: Ensure the items users collect have perceived value, whether through rarity, utility, or aesthetic appeal.
  • Diverse item types: Offer a variety of items to cater to different user interests and goals.
  • Clear trade rules: Establish straightforward rules and processes for trading to avoid confusion and ensure fairness.
  • Incorporate rarity: Introduce rare items that are harder to obtain, making trades more exciting and desirable.
  • System transactions: Allow users to trade with the system to upgrade or exchange items, adding a strategic element.

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