My Bestie Nessie - Making a game in one day at the Oakland Museum of Art & Digital Entertainment
A game jam submission for MADE @The MADE Game jam 2025. The goal for this project was to create a game with the theme of "the last one" with a team in one day (12 hours) in person at the Made @The MADE game jam 2025. We had two developers, three artists, and a composer / sound designer and access to the indie dev workstations upstairs at the MADE (Museum of Art & Digital Entertainment) in Oakland, CA. We had the challenge of making a web executable build using 4 directional controls and 2 interactable buttons in order to be able to feature our game on the Winnietron arcade machine at the MADE.
Tools:
- Apple Procreate
- SketchBook
- Adobe Illustrator
- Unity
- Audacity
- Logic Pro
Role:
- UX and UI
- Art
- Animation
Team:
- Mindy Kilgore
- Kamataya
- Paul Lee
- Rene Elias
- Gara Khachadour
- Emile Serper
Duration:
- 1 day (12 hours)
- July 13, 2025
Planning
Once we received the theme of "The Last One" , we brainstormed a few ideas and eventually landed on a tamagotchi-inspired Loch Ness Monster game. Only having a day, we knew we wouldn't have much time to prototype or do art, so we decided on a simple 2D game with one main goal (to keep Nessie's health / happiness bar up) with a few main interactions to achieve this (feed Nessie, keep the lake clean, stop photographers from taking pictures of her). We would do some sketches and map out some user flows, but then we would jump straight into assets and dev. We landed pretty quickly on the name "My Bestie Nessie".
Research
We brainstormed some 2D styles to make the game in, landing Tamagotchi & Scribblenauts as the inspiration for the gameplay / art. Not much development research needed to take place as the developers on the team were confident that they could pull off the basic gameplay we came up with in Unity.
Storyboarding
I created storyboards for the key screens such as the start screen, credits, gameplay, and win / loss states. We planned on bringing a comedic element to the game to enhance the simple gameplay experience.
Sketches
I created sketches for the main character and photographer sprites as well as simple walk cycles and state changes. I also created sprite sketches for the trash and fish as well as states showing how much of each are in the boat. I also sketched the illustrations for the win & loss states consistent with Kayatama's Loch Ness Monster design created in SketchBook.
Project Images
After solidifying the color palette, I created digital versions in Apple Procreate of all the sprite sketches I had made and delivered them to the developers who had been working with placeholder assets up until that point. I collaborated with the game designer to put together digital versions in Adobe Illustrator of the pages I had sketched out. Everything came together and we were able to finish on time, the game can be played for free on itch.io or at the MADE on the Winnietron arcade machine.
Takeaways & Next Steps
- We finished a game IN ONE DAY!
- The MADE hosts said that they have never seen so many polished games in a one day game jam.
- A couple days later the devs got the game to the point that it could be featured on the MADE Winnietron Arcade Machine.
- This was my first time having 2 devs and 3 artists at a game jam and everything went so smooth, we were done with art and design early!
- The real game jam was the friends we made along the way.
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Reviews
6 reviews
Bravo, Mindy! This is such a fun and interesting game. I really enjoyed trying it out, and the sound effects make it even more engaging. Great job putting this together!
A few points to consider from a UX perspective that could make the experience even better:
- The onboarding could be clearer. Currently, no feature highlights the interaction keys or explains the game's logic. Adding that guidance would help new players get into the flow faster.
- Offering a full-screen mode would be a great addition, since the elements are currently a bit small. This would make the gameplay more comfortable.
- The page text overall is a little hard to read. Switching to a more generic, easy-to-read font for larger text chunks would improve readability and reduce strain.
Overall, you’ve created a very engaging game experience.
Mindy, love the creativity and humor in this one — a quick tutorial or clearer onboarding would make it even smoother, but overall it’s such an impressive game jam project!
“You failed, the last Plesiosaur is dead forever” I’m so sorry bestie 😭
Mindy, I need a tutorial for this! But wow, I don’t think I’d be able to build something like this even in a week. It looks so fun, and my favorite idea is the “stop photographers from taking pictures of her”, I chuckled and got the reference right away, really clever.
Congrats, and I’m glad you shared this gem from the game jam. “The real game jam was the friends we made along the way” 🦕🦕🦕
Nice work Mindy. Making a full game in just one day is a big challenge, and you and your team did great. I like how you showed the process step by step, from storyboards to sketches to final assets.
The idea of “My Bestie Nessie” feels fun and creative, and the art style fits well with the lighthearted gameplay. Next time, you could share a short demo video or key gameplay moments so others can quickly see how the game feels in action.
Great job bringing it all together in such a short time.
Cool work guys.
Love the simplicity of the illustrations. You knocked it out of the park in just one day!
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