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This is a concept for a GameBoy emulator. It would be used on a mobile device. There is a big throwback to retro nowadays, and wanted to help young users experience it with a modern twist.

GameBoy Emulator 1

Gameboy is rendered fully to avoid any scaling issues. Some changes have been made to make it more accessible.

  • D-pad is flat to provide an easier viewing angle
  • On/Off switch is highlighted to help users turn device on/off
  • Labels (on/off & phones) are given more contrast

GameBoy Emulator 2

While pressing, thumbs get in the way, and without any tactile feedback, users may not know if button has been pressed or not.

I found that the pressed state is not enough feedback for users, so subtle animations have been created for each button.

  • D-pad has been given arrows
  • Start/Select and A/B have been given red outlines

GameBoy Emulator 3

I wanted to create an experience in which users felt they had a Gameboy in their hands, on their phone.

To do this, I created 3 main states during the startup phase.

  • Ejected - the console cannot be started and users need to tap the insert button or tap/drag the cartridge
  • Inserted - In this state, users can turn on the power button and can start playing
  • Ready - The title screen appears and the game is ready to be played

Version 1.0 - Goals (Current)

  • Digitized Gameboy
  • Digitized cartridges
  • Cartridge use
  • Button use
  • On / off use
  • Title animation
  • Button animations
  • User friendly

Version 2.0 - Goals

  • Game selection
  • Face plate selection
  • Top menu
  • Game animation
  • Iterations from V1
  • Screen dimmer
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Reviews

1 review


I love and appreciate the initiative! My older brother used to have one that he guarded with body and soul, no other mortals (tiny sibling me included) dared to touch it. I only knew it at a glance by its shape but never had direct experience with it.

Is version 1 available and can it be played somewhere?


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