Advanced 3D Techniques
Explore advanced techniques employed by 3D designers to optimize image quality for improved performance without compromising the overall visual impact
Ready to take your 3D design skills to the next level? In this lesson, you'll learn how to use UV mapping and apply the image texture to your 3D model without unexpected results.
The lesson will acquaint you with the techniques that 3D designers use to manipulate the quality of their images to increase performance without killing the overall impression. We've also included the intricacies of adjusting 3D lighting and animation as final touches before rendering a 3D scene.
If you flatten a 3D object's XYZ coordinate system into a 2D
At some point in their work, 3D artists need to cover the 3D object in
High poly modeling implies what it says — a high amount of polygons! The 3D model can contain over 10k of polygons — a collection of vertices, edges, and faces — that define the shape. Such modeling has its pros as it helps craft more elegant and detailed objects. However, rendering such
Low poly modeling settles for up to 2k of polygons and suits for on-the-fly rendering — a perfect match for game development. Good news — low poly models are light-weighted and easy to use and edit. But if you want to create a photorealistic
Pro Tip: You can nail low poly modeling down by making a model's clone and adding high poly details.
To maintain the balance between stunning and vivid graphics and flowing and smoothing
3D video games developers swear by LOD to provide a seamless experience to their users.
What differentiates a good video game from a mouth-dropping photorealistic virtual adventure? That's right, the lighting. In 2001, ambient occlusion was used in the movie Pearl Harbor and marked a turning point in video and game development. Technically speaking, ambient occlusion is a shading and rendering technique that calculates how bright certain parts of a screen should be in relation to other objects of a scene. Ambient occlusion defines areas that are fully exposed to the light source, for example, a character's face, and darkens other parts, such as creases of clothes, imitating the natural illumination.[4]
What makes people love video games so much? Because they simulate real-life and physical behavior. But what's even more outstanding — they can outperform objects' abilities and intentionally deviate from actual physics. To represent physics simulation, 3D artists and game developers use a physics engine. This software component replicates real-world physics, including rigid-body dynamics — the movement and interaction between solid and immovable objects, and soft-body dynamics that simulate mobile bodies and fluids.[5]
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