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Decision-Making Process & Rationale

When starting this project, I framed the problem around a common frustration in streaming: choice overload. Users often spend too much time browsing and not enough time watching. My goal was to design a service that reduces friction and helps users start watching content faster.

I began with a competitive analysis of Netflix, MUBI, Disney+, and HBO Max. This highlighted strengths like large catalogs or curated experiences, but also weaknesses such as overwhelming navigation, limited variety, or usability issues. From this, I defined a clear opportunity for Streamly: focus on simplicity, personalization, and speed.

The user flow was deliberately kept short: Open App → Time & Mood Selector → Home (Recommendations) → Content Detail → Player (Quick Recap) → Profile/Watchlist. This ensures that users can go from opening the app to playing content in just a few steps, with secondary actions like saving or sharing available but not distracting.

At the wireframe level, each screen was designed with usability in mind:

  • Onboarding asks for time and mood, creating a personalized experience from the start.
  • Home limits results to 2–3 curated options, reducing decision fatigue.
  • Content Detail provides only essential information and three clear CTAs.
  • Player introduces the Quick Recap feature to save time and add value.
  • Profile/Watchlist keeps saved titles and history in a simple layout.

Overall, every decision was guided by the principle of less scrolling, more watching. By keeping the design minimal and user-centered, Streamly offers a faster, more enjoyable way to discover and watch content.

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Reviews

1 review


Jajaja, so relatable, I'm sold on the idea, María. “Choose your mood” might not work if you have mood swings, but “How much time do you have?” sealed it.

A user (me) scenario would be: goal = watch a movie while having lunch during work hours; time = about 60 minutes, sometimes less. With this feature, I’d eat my lunch happily while enjoying something. No more edge cases like choosing too long, by the time I find something, my plate’s already clean. Failed 🥲


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