Palia - Fast Travel UI Concept
Inspired by my own frustrations with Palia's current fast travel system, this personal UX/UI project presents a concept for a smoother, more intuitive, and efficient fast travel navigation experience, ultimately aiming to enhance the player experience within Palia's world
-Project Overview-
-Heuristic Evaluation-
To systematically analyze the usability issues identified in my personal experience, I conducted a heuristic evaluation of Palia's fast travel interface using Jakob Nielsen's 10 Usability Heuristics, a widely recognized set of UI design guidelines. The following are the key findings.
-User Personas-
These User Personas were made by putting together what I found when checking the fast travel system, how I use the game, and many opinions from players on Reddit, Discord, YouTube, and Bluesky. The goal is to show what players need and what makes them frustrated.
-Low-Fi Wireframes-
The next step in the design process involved creating lo-fi wireframes. These basic sketches helped to visualize the initial structure and layout of the proposed fast travel interface.
-Final Results-
After looking at the four design ideas, three were chosen to continue. The third idea was not selected because it seemed like its organization could be confusing for users. The other three designs looked better and easier to use for improving the fast travel system, so they moved to the next step.
Reviews
4 reviews
As a fellow Palia player, a few menus have similar issues, this makes more sense to me!
Perfect
creative
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