Dini Yasmin Pattah-Mobile E-Wallet Heuristic Analysis
A heuristic analysis of the i.saku e-wallet application has identified several issues related to Flexibility and Efficiency Of Use, Recognition rather than call, Error Prevention, Consistency and Standars, User Control and Freedom, Match Between System & Real World, and Visibility of System Status. These issues can potentially hinder user experience and reduce satisfaction in interacting with the application.
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3 reviews
I'm quite sure you've spent countless hours doing this heuristic analysis that I, myself, probably wouldn't be able to do 😄 For that alone, I'd say: great work!
I read the whole thing, and from where I'm standing, everything seems on point as well!
I can only make suggestions on the presentation side. Is that something you're looking for or not? Alas, here are my two cents:
• In general, I think it’s only a matter of time until you reach a certain level of aesthetic sense, where, at a glance, you can tell that a design is communicative, kind to the eyes, and has that "rizz" vibe. Keep looking and get inspired!
• Take this "blob" aesthetic element and the chosen typography of yours, for example. Perhaps the word "analysis" itself imbues a particular sense of rigidness because of its usual association with formal reports, and I got that impression from your chosen typeface.
• Without the "blob" aesthetic element, I think I'd just call it a corporate report. Nothing wrong with that if that's something you want to communicate, but then what's the blob's role here?
• Speaking of the blob, I used to create this kind of element as well, and I'm familiar with extra vector nodes that make a blob rather rough. You can achieve smoother look by using fewer nodes and playing with the arc.
• The next thing I noticed was the annotation arrow. Is there any specific reason you used a circle endpoint instead of an arrowhead? The winding, stiff path of the arrow adds another layer to the mix: the serious corporate vibe, the playful blob, and the rigid robotic movements. Since the brutalist style has resurfaced recently, again, there's nothing wrong with that combo if that's something you want to present, but usually, it's more in line with one or two graphic styles.
• Lastly, regarding the whole balance and hierarchy, I'd say the heading titles on the cover are rather jumpy. It's cool, but it could be better :) This also applies to the rest of the presentation; some areas are cramped while others are more spacious. It's so easy to overlook, I know!
I hope this isn't too much of a hiccup. Judging by the thorough work you're doing here, I believe you'll be great in no time! Kudos!
Congrats on your hard work!
I have one suggestion that in my opinion, could make your project standout more. The cover is great as a concept, but you might want to check if the mobile frame on which you created your design matches the mobile shape it is attached to. If not, you can make small adjustments within the frame.
I think this would give an overall “real life” feeling of the whole concept and make you cover catchier.
I appreciate you added a rating of severity.
Next time I would maybe add some conclusion at the end of the presentation.
Good job!
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