A/B Testing for Bumble's Onboarding Process
This hypothesis project is made with the purpose of improving Bumble's onboarding process with gamification, early reward system, and interesting designs. The treatment (Variation B) carries the spirit of what a dating app is supposed to be, vibrant, energetic, and fun. Additionally, the treatment hopes to increase the profile creation rate by 20% for developer's side, and to bring fun to the profile creation process for user's side.
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Good job overall! I like how clearly the goals, hypothesis, and test plan are structured.
The segmentation and guard-rail mindset show strong product thinking, and the flow logic in Variation B feels well thought through.
One thing I’d be curious to challenge is the hypothesis around the 90% completion rate, it feels quite ambitious for a dating onboarding. It might be interesting to clarify the baseline and expected uplift to make the success criteria more grounded.
Also, you might consider describing Variation A more neutrally, as a baseline flow, to keep the A/B framing unbiased.
Overall, the solid case has clear thinking behind the decisions.
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