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This hypothesis project is made with the purpose of improving Bumble's onboarding process with gamification, early reward system, and interesting designs. The treatment (Variation B) carries the spirit of what a dating app is supposed to be, vibrant, energetic, and fun. Additionally, the treatment hopes to increase the profile creation rate by 20% for developer's side, and to bring fun to the profile creation process for user's side.

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1 review


Good job overall! I like how clearly the goals, hypothesis, and test plan are structured.

The segmentation and guard-rail mindset show strong product thinking, and the flow logic in Variation B feels well thought through.

One thing I’d be curious to challenge is the hypothesis around the 90% completion rate, it feels quite ambitious for a dating onboarding. It might be interesting to clarify the baseline and expected uplift to make the success criteria more grounded.

Also, you might consider describing Variation A more neutrally, as a baseline flow, to keep the A/B framing unbiased.

Overall, the solid case has clear thinking behind the decisions.


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