<?xml version="1.0" encoding="utf-8"?>

The process of creating a design can vary a lot between teams and even between projects. Learning the processes used in UX design gives you a leg up when working with different teams and products.

Besides creating the actual design, design processes also include user research and testing. Those are vital to making a product that provides a delightful user experience.

Exercise #1

Design sprint

Design sprint

Design sprints were originally developed by Jake Knapp.[1] They can help designers quickly come up with ideas and solve problems.

Usually, a design sprint includes 5 stages, with each one lasting a single day. The stages include mapping, sketching, deciding, prototyping, and testing. The idea is that when you work this fast, you fail faster and learn more quickly. Ideas are tested promptly so that a perfect solution is found faster.

Exercise #2

Double Diamond

Double Diamond

The Double Diamond technique is a structured approach to design, encompassing 4 key stages:

  • Discover. Designers explore the problem space, researching users and understanding their needs.
  • Define. This stage narrows the focus, crystallizing the problem.
  • Develop. During development, insights from the first two stages guide the creation of solutions.
  • Deliver. This phase focuses on finalizing and testing these solutions.

This method encourages an iterative process; designers can revisit previous stages to refine ideas, ensuring the most effective and tailored solution. It's a flexible framework that balances exploration with focused development, facilitating a deeper understanding of both problems and solutions.[2]

Exercise #3

User research

User research

User research is a crucial part of the design process. Designers and researchers use user research to study the product's target audience to understand user behavior, needs, and motivation. The goal is to expose problems and design opportunities to allow creators to make the best designs.

UX research methods are based on psychology, marketing, ethnography, and other related disciplines. When conducting user research, always consider the high-level product goal and the resources you have at your disposal.

Exercise #4

User interviews

User interviews

User interviews are personalized engagements that offer valuable insights into users' needs, attitudes, and background. As a one-on-one conversation between the user and an interviewer, this approach enables a deep understanding of users' interactions and behaviors.

When combined with usability testing, it allows for observing how users engage with a product, providing a chance to ask targeted questions. However, when exploring the problem space in UX research, user interviews are typically conducted separately from usability tests.

The focus here is to understand the users’ underlying motivations and needs rather than assessing their direct interaction with a particular product. It's an essential tool for shaping design decisions and aligning them with user expectations.

Pro Tip: Consider doing contextual interviews, where you can observe users in their usual workspaces. This gives even more insight into how users interact with your product.

Exercise #5

User testing

User testing

User testing is a vital aspect of user research, essential for uncovering insights at various stages of the design process. From cost-effective early-stage methods like guerilla testing with paper mockups to more sophisticated techniques like eye-tracking, different tests offer varying insights.

While some methods require minimal resources and can be employed quickly, others necessitate specialized equipment, high-fidelity prototypes, or even dedicated user research laboratories.

Regardless of the technique, the fundamental goal of user testing remains the same — to gather valuable feedback. This feedback helps designers identify and address potential issues as early in the design process as possible, ensuring a more user-centered and effective final product.

Exercise #6

A/B testing

A/B testing

One of the most common types of user testing is A/B testing. It allows you to compare the effectiveness and usability of two product versions and understand which is better.

A/B testing is generally done by randomly showing one of the two versions of the product to users without showing them the other version. It's essential to test only one design element at a time for the most accurate and usable results.

A/B testing provides objective and statistical — quantitative — data, but it doesn't explain users' behavior. That's why it's best suited for later stages of the design process or at the start of a redesign process. Typical use cases include refining color palettes or comparing how two images impact user behavior.

Exercise #7

UX audit

UX audit

A UX audit is a product's user interface evaluation. It involves creating a document that contains user research, user testing data, and other elements that impact user experience. The audit is a detailed report that can contain various components such as:

  • Business analysis
  • Personas description
  • Technical audit
  • A/B testing results
  • Surveys
  • Interviews
  • Wireframes
  • Prototypes

The primary goal of a UX audit is to identify any problems and provide recommended solutions for eliminating UX gaps. Hiring an outside UX professional to offer an objective, critical opinion about the product can be a good idea.[3]

Complete this lesson and move one step closer to your course certificate