Why Gamify?
Explore the benefits of applying gamification to non-game contexts in UX design
Gamification began gaining traction in the early 2000s, drawing from principles of game design to enhance non-game contexts. Initially used in marketing and customer loyalty programs, it has since expanded into education, workplace training, and UX design.[1]
Over the years, gamification has become a useful method to boost user engagement. The goal of gamification isn't to turn interfaces into games but to add enjoyable elements to apps and systems that might seem boring or mundane. When done well, it motivates users to reach goals and reduces any negative feelings they might have about the tasks. Effective gamification works as intrinsic motivation, meaning users interact with the system because they enjoy it. In this lesson, you will understand how effective gamification creates a positive user experience, encouraging users to engage with systems because they want to and not because they have to.
Here are some common misconceptions about
- Gamification is just about badges, points, and rewards. While these are visible elements, they aren't the core of gamification. The true power lies in engagement, storytelling, visualization, and problem-solving.
- Gamification is new. Concepts like simulations and goal-driven experiences have been used for centuries, such as military war games and strategy games like Chaturanga. Trainers and educators too have long used interactive and game-like techniques in teaching.
- Gamification is perfect for every situation. In reality, gamification must be applied thoughtfully and strategically, not as a one-size-fits-all solution.
- Gamification is easy to create. On the contrary, it requires careful design and integration of game elements with the content.[2]
A game, however, is designed purely for entertainment or educational purposes. It has rules, objectives, and often a storyline. For example, a video game like Minecraft is played for fun, with players building and exploring in a virtual world.
There is also another concept called a serious game, which is a full-fledged game designed for a purpose beyond entertainment. For example, a medical training game simulates surgeries to help doctors practice their skills. It's a complete game with rules and objectives, focused on learning or solving real-world problems.
A great example of this is Volkswagen's Piano Staircase experiment where they turned a set of stairs into a giant piano, where each step played a note. Despite an escalator being right next to it, people chose to use the stairs 66% more because it was more enjoyable.[3] This shows how making tasks fun can persuade people to do them.
References
- What Is Gamification? How It Works and How to Use It | HR Software
- My Books - Karl Kapp | Karl Kapp