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Why the inventory is the first step

A design system needs a reliable understanding of the current interface before anything new is created. An interface inventory provides this understanding by showing real examples of every UI element in use. It replaces assumptions with evidence and prevents system decisions from being based on incomplete or outdated knowledge.

When teams review the full set of existing elements, the underlying foundations become visible. Colors, spacing, typography, and states appear as they are actually used, not as they were intended. This makes inconsistencies and overlapping patterns easy to spot and clarifies where shared standards and tokens are needed. As a result, the inventory naturally becomes the starting point for defining system foundations.

This visibility also helps align stakeholders. Seeing the same evidence makes it easier to explain why changes are needed and builds support for improving consistency.

Starting with an inventory ensures that future system structures are grounded in reality. It becomes the reference point for defining tokens, naming conventions, removing outdated patterns, and shaping the first version of the design system. Without it, teams risk creating rules that do not reflect how the product truly works.

Pro Tip: When presenting the inventory, highlight patterns rather than individual screens. This helps others see the scale of the inconsistencies more clearly.

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