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UV mapping

UV mapping

At some point in their work, 3D artists need to cover the 3D object in texturecolor or any other material properties. To do so, they use UVW coordinates that organize the process of wrapping a 2D image onto a 3D object seamlessly — UV mapping. In other words, think of unpeeling an orange, laying the peel out flat, and wrapping it back around the orange. UV mapping makes sure each point of a 2D texture image knows exactly where it should be placed and fits perfectly without stretching or pinching. 

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