Uxcel App - Heuristic Analysis
From the design of this presentation (a careful choice of a readable font and a color palette that aligns with the app I am testing) to the comments provided, everything is based on the course I have completed so far and my own experience.
I approached the evaluation from both my own perspective and that of a third person—someone who has never interacted with the app or UX concepts. This was done to ensure the analysis covers heuristic principles from both an experienced and a novice user's standpoint.
For each segment, I conducted an evaluation and, where necessary, provided suggestions and recommendations. General recommendations are summarized at the end.
On the first slide, I intentionally included the device I used and the time spent on the app to enhance credibility. As you can see, all text is properly formatted, with bold headings and key words emphasized for easier readability.
I hope you enjoy my analysis and find my insights useful.
Reviews
2 reviews
You’ve done a solid job here. The whole presentation feels intentional—from the font and color choices to how you framed the analysis with your device and usage time. That shows you’re thinking about clarity and credibility, not just checking off heuristics.
The strongest part? You didn’t just apply the principles—you made them practical. The example about not being able to undo a test answer is a good one. It’s a real user pain point. Your solution (a short back button or undo option) is simple, makes sense, and fits how users actually behave.
Same with the course previews. It’s annoying to click into each one just to see what it’s about. Your suggestion for a dropdown with lesson breakdowns is clean and useful. It shows you’re thinking beyond surface-level feedback.
You’re also paying attention to the little things—like how the magic wand icon doesn’t clearly explain what it does. That kind of detail matters. It’s the stuff most people miss.
The writing is clear and to the point. You used bold headings, split up sections well, and avoided jargon. It reads like something made for someone to use—not just to impress a grader.
A few things you could tighten up:
- Fix small typos like 'follow thgouhg' and 'remembering'. Nothing major, but worth cleaning up.
- You could include a few screenshots to support what you’re saying. For example, show the icon you’re talking about or what the test screen looks like when you can’t go back.
- The last slide with suggestions is good, but feels rushed. If you explained why things like a better home screen or improved navigation would help, it’d hit harder.
Overall, this is solid work. You’re not just going through the motions—you’re thinking like a designer. The feedback is grounded, thoughtful, and helpful. That’s the goal. Just polish a few areas and this would fit right into a portfolio or even be shared with a product team. Keep going—you’re on the right track.
I really liked how you included details like how long you used the app and what device you were on. This kind of context adds credibility and gives importance to your observations. Your background info was also clear and easy to follow.
In the "Error Prevention" you identified a solid UX issue. That said, in the specific case of quizzes or tests, a “final answer” model is often by design—it’s about correctness rather than flexibility. While I get that it can be frustrating, it aligns with how many assessment tools work. Still, your point about the lack of an “Undo” option is valid, especially for accidental taps. Fortunately, the touch targets seem well-sized, which should reduce the chance of misclicks. A short window to revise would be a nice improvement for error tolerance.
Great catch in "Recognition Rather Than Recall". Especially regarding the redundant “View Certificate” buttons—definitely a small but impactful UI clean-up opportunity. I also liked your insight about improving the course navigation experience. A search function or filtering by career path would enhance usability, especially for users with specific learning goals. Overall, this is a very strong first project.
You’ve shown great awareness and attention to detail, and your explanations are well done. You’re clearly thinking like a UXer already—and that’s the best part. Keep going Filip!
You might also like

GoDaddy Sign-in Page Accessibility Optimization

My Bestie Nessie - Making a game in one day at the Oakland Museum of Art & Digital Entertainment

Web SaaS Sign-Up Flow

Push notifications

Samyoung Chemical
