Levels
In games, levels mark user progress and increase difficulty. There are 3 types:
- Game levels: Stages within the game. Completing one level unlocks the next. For example, each level in a platform game has different obstacles.
- Playing levels: The current stage in a game session, adjusting difficulty based on performance. For instance, levels get harder as you play longer.
- Player levels: Reflect the player’s overall progress and skill. Players earn experience points to level up, showing their growth.
In UX gamification, these levels translate to user progress. For example, game levels become stages of a course in a learning app. Playing levels involve facing harder tasks in a quiz session. Player levels track overall progress, motivating users to keep using the app. This structure makes the experience engaging and rewarding, similar to actual games.


