Motivation, ability, and trigger
The motivation, ability, and trigger principle says people take action when they have a reason (motivation), the means (ability), and a prompt (trigger).[1]
Here’s how to incorporate it into your design:
- Increase motivation: Provide reasons for users to engage. For example, "Get fit and healthy with our workout app."
- Ensure ability: Make tasks easy to complete. For example, "Quick 5-minute workout routines for beginners."
- Use effective triggers: Prompt users to act at the right time. For example, "Start your first workout now with a one-click setup."
References
- Persuasive Design: Using Advanced Psychology Effectively | Toptal® | Toptal Design Blog