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Jeremiah
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Designed and documented end-to-end production for regulated skill-based games, drove project velocity, and ensured stakeholder visibility for internal and external partners. Produced four 5-game packs released from 2023 to 2025. Developed documentation and QA handoff procedures to ensure regulatory compliance optimization before BMM certification. Authored and maintained a library of Standard Operating Procedures, compliance guides, and technical specs as part of a comprehensive documentation strategy.
- Secured 100% first submission approval for 2024 and 2025
- Established a single source of truth, reducing technical debt and miscommunication
- Created regulation and market guides to accelerate the onboarding of external partners
Led art and design production across 40+ hyper-casual mobile game demos and proof-of-concept projects. Ensured consistent quality and rapid turnaround in a fast-paced startup environment. Coordinated with game designers and producers to allocate art team assets effectively.
- Designed and documented a standardised asset pipeline, improving production efficiency and accelerating onboarding for new team members
- Mentored junior artists and interns, supporting skills development while maintaining delivery consistency across multiple concurrent projects
Authored game design documents, concept art, storyboards, UI assets, and 3D models for a remote hyper-casual mobile game startup. Integrated both bespoke and purchased assets in Unity to ensure cohesive visual and gameplay experiences.