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Jeremiah
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Designed and led end-to-end production process for regulated skill-based games, coordinating with internal teams and external partners to ensure compliance, quality, and business goals were met.
• Delivered four 5-game packs released between 2023 and 2025.
• Built QA and handoff procedures to confirm regulatory compliance before BMM certification.
• Achieved 100% first-submission approval for all regulatory certifications in 2024 and 2025.
• Created and maintained a single source of truth for documentation to reduce miscommunication and technical debt.
• Authored regulatory and market guides to speed up onboarding for contractors and external partners.
Coordinated art and design production for over 40 hyper-casual game demos in a fast-paced startup. Oversaw projects from start to finish, ensuring assets were delivered on time and to the expected level of quality.
• Designed and documented a standardised asset pipeline, improving production efficiency and onboarding speed
• Mentored junior artists and interns while continuing to deliver quality across concurrent projects
Authored game design documents, concept art, storyboards, UI assets, and 3D models for a remote hyper-casual mobile game startup. Integrated both bespoke and purchased assets in Unity to ensure cohesive visual and gameplay experiences.