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Reinforcement through consequences

Reinforcement through consequences Bad Practice
Reinforcement through consequences Best Practice

Reinforcement through consequences is key in gamification. It means that user actions are shaped by the results they receive. For example, many apps and games use streaks to keep users engaged. If users log into the app and perform a task daily, they maintain a streak, but if they miss a day, they lose it and may even have to pay in order to revive it. This loss of a streak motivates users to check in regularly to avoid losing their progress and rewards. This concept creates a habit where users return at specific times to maintain their streaks.

By learning to associate consistent actions with specific rewards and inconsistent actions with the loss of those rewards, users are conditioned to keep engaging with the app or game. This keeps them interested and coming back for more, making it a powerful tool in gamification.

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